Reintegrate UWP and Xbox compatibility using the WebView2 Control
Hey there! Since the old UWP export is deprecated, I was wondering if there would be a new UWP export which might run on the new Microsoft Edge WebView2 control. This would offer numerous benefits over the old one (such as WebRTC support and WebGL...
Support for Google Play Asset Delivery using Android App Bundle
"Play Asset Delivery (PAD) brings the benefits of app bundles to games. It allows games larger than 150MB to replace legacy expansion files (OBBs) by publishing a single artifact to Play containing all the resources the game needs." This was taken...
Basically add a personal construct cloud so it saves your data instead of onedrive.
I just had a incident where my dog at my USB . That USB contained all the games I had made, and One Drive had decided to stop working on my old pc. So that made it bad right you would think to just get it off the old pc? No because I reset my pc t...
While building a game, there is currently no way of stopping it mid-way. It happens that you remember a change right after clicking on build. And currently you have to wait until the build completes before starting new. This could be time-wasting ...
Things like require vibrate permission are not required for every project and sometimes if I build a project I forget to set the required options or set the wrong ones, if you switch between multiple projects. It would be useful if export dialog w...
Alexander Spielvogel
about 2 years ago
in Publishing
0
Allow hiding/disabling of maximize button for NW.js exports
You can currently disable resizing of the game window when exporting with NW.js on Construct 3. You can both dynamically enable/disable window resizing during runtime with the NW.js plugin, as well as disable it from the start of runtime by tickin...
Construct supports play game services, but does not support cloud saves and that is a limitation. I don't understand why they haven't added it yet, I hope they take it into account and add it, thanks in advance
I always delete sw.js and offline.js after export for HTML5 to make sure game always new version when user open the game. I already try to make 'updating ingame' for update game, but sometimes game not detected that new version. So im just want my...
My laptop is pretty low resolution (1366 x 768, the game is 1280 x 720), and just under a year ago, I started working on a game project. I gathered some playtesters to help out, but I've noticed that on higher resolutions, there is some tearing. N...
Guest
over 1 year ago
in Publishing
0
Already exists