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Construct 3 suggestions 21H2 - ARCHIVED

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Effects

Showing 13 of 476
17 VOTE

Expressions for effect parameters

There are no options for getting an effect parameter at runtime. I can set them via events, but there is no expression like Sprite.effect("AdjustHSL").parameter(0) to get the currently set effect parameter. So setting an effects parameter to "para...
Wacky Toaster almost 2 years ago in Effects 0
1 VOTE

Shadows same opacity

When changing a shadow opacity, it makes other shadows overlap. Please make it that shadows have same opacity. You can see in the image below shadows with same opacity overlap and make it darker, please change it thanks.
Guest 3 months ago in Effects 0
8 VOTE

New "Scrolling" Pixelate Effect (solving the issue of mixing Pixel Perfect & Smoothness for good)

A New "Scrolling" Pixelate Effect The only thing we would need to achieve a nice mix of Pixel Perfect & Smoothness within the same project is a new Pixellate Effect but that would "scroll" accordingly to the Layer's position on the viewport an...
Overboy almost 2 years ago in Effects 0
6 VOTE

Customisable visual quality

Visual quality customisation. Some devices are lower-end, especially mobile devices. But if you optimise games for those devices, higher end devices will be stuck with a lower quality game, and vice versa. Actions for events toggling vsync, changi...
Ethan Scott over 1 year ago in Effects 0
10 VOTE

Ability to change a sprite's color palette through events

Hello, I've been developing retro-styled games with Construct for a while, and something I really love to see is a way to change the color palette of an object! To clarify what I mean with palettes, for example: 8 and 16-bit games commonly had a f...
Luigibonus over 2 years ago in Effects 2
6 VOTE

Bloom Effect

a bloom background and bloom layer effect with following exposed properties: -bloom threshold (at which value the pixels get bloom)-strength/opacity of the bloom-bloom radius (how much the bloom spreads) -optionally bloom color
Federico C over 2 years ago in Effects 2
3 VOTE

X/Y on radial blur effect

Simply add an X/Y parameter for the effect so the centre of the radial blur can be at a different area on the screen instead of forced central. This would make the effect very useful for a variety of graphical effects such as softening the edge of...
Guest over 1 year ago in Effects 0
1 VOTE

Attach Particle Effects to 3D Billboards

I want to propose the ability to attach particle effect objects to 3D Billboards. This would allow you to display 2D particle effects on a vertical plane.
Guest 10 months ago in Effects 0
2 VOTE

color grading or use of LUT

It would be great to have a control of the displayed frame colors by the use of filter based on a LUT. LookUpTables in rendering engines or in a film industry are the perfect example of the idea. A new look of the game would be easily achieved - c...
Tomasz Tekień over 2 years ago in Effects 0
1 VOTE

Vertex shader

We already got mesh feature, so vertex shader option should be made! Maybe as extra feature when mesh is activated.
Guest over 1 year ago in Effects 0