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Construct 3 suggestions 21H2 - ARCHIVED

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Prefabs in the editor

Scene graph has introduced a very cool new feature that took a few steps towards prefab (or template/component) objects. We can now create hierarchies at runtime, and this is great. There are 2 main caveats however: 1 - If an object type has two h...
skymen about 2 years ago in Editor 8 In development

Hierarchy View

Add a new "Hierarchy View" Bar ( see mockup picture ) (can be activated in Menu > View > Bars) Right now the workflow of Hierarchies in the editor is pretty bad UX, it's pretty hard to remember which object is the parent based on the arrows,...
Overboy over 1 year ago in Editor 0

Smart alignment

Just like Photoshop smart alignment.When dragging an object in the editor, it can be automatically snapped to the boundary of another object. 1. Object's collision box boundary 2. Snap the space between 2 objects 3. The center of the viewport 4. T...
Guest almost 2 years ago in Editor 0

(Undo/Redo) Actions (Show Reference like "Event Sheet Name" & "Event Number")

It happened many times that I been distracted and come back to the C3 editor and I didn't know what I added or modified last as it shows me that the save option is available but I'm not sure if to save because of the lack that I cannot remember if...
tarek2 about 2 years ago in Editor 0

The Sprite Shape - Make a new generation of games using Construct 3

A comprehensive description: Since being using Construct 2, it has always been hard for an artist to design good-looking levels using as few objects as possible. Today, with the options offered by Construct3, we are limited on using sprite, tiled ...
Feder Ribis almost 2 years ago in Editor 0

Undo / Redo — Highlight Events & Actions

Using the undo / redo command in events-heavy projects can be confusing as it's quite hard to keep track of what exact event or action was affected. For that reason, it would be great to see a subtle highlight effect that puts user's focus on the ...
Joseph Stalin about 1 year ago in Editor 0

Animation Signals/Events

There are times When you have a need to run some logic that needs to be in sync with an animation. such as to time attacks in a complex multi-attack animation or some other trigger that needs to occur in the middle of the animation. Right Now the ...
armando alonso over 1 year ago in Editor 2

Hide function parameters

Being able to hide function parameters to reduce the event block size and increase readability. This could be done by checking an option in the editor settings. Once hidden, the function parameters are only displayed when the current event block i...
Nabu 11 months ago in Editor 2

Remember active layer and automatically select it when returning to this layout, prevent placing objects on locked layers

Every time I open a project, active layers in all layouts are reset to the topmost layer. Very often it's a global layer like HUD or FADE, which is locked and invisible to prevent accidental changes to it. However if I forget to check which layer ...
dop2000 11 months ago in Editor 0

Shortcut for cloning an object

now, there is only a shortcut for duplicating an object and not cloning it which make some tedious work for some projects, would be great to add a shortcut for duplication.
Guest about 1 year ago in Editor 0