We can easily set Image Point on face of 3D object:
BUT we can not refer to it in code:
(I hope the above images are loaded correctly)
What I want is to create 2.5D-like game (ex. Don't Starve - like), when environment objects are 3D shapes (Wedge) with only one face visible - simply to create 2.5D effect during camera move. Well, Image Points are reference points for me to check if another object is behind or in front of 3D shape. For example if "bullet" have a collision with tree AND bullet.Y > tree.Y -> move bullet in front of tree.
What do you need this for? No rationale has been provided and it seems odd to need image points on 3D faces. Suggestions without a clear description will not normally be implemented - please see the suggestion guidelines.
Images didn't load correctly so I hope now everything is OK
We can easily set Image Point on face of 3D object:
BUT we can not refer to it in code:
(I hope the above images are loaded correctly)
What I want is to create 2.5D-like game (ex. Don't Starve - like), when environment objects are 3D shapes (Wedge) with only one face visible - simply to create 2.5D effect during camera move. Well, Image Points are reference points for me to check if another object is behind or in front of 3D shape. For example if "bullet" have a collision with tree AND bullet.Y > tree.Y -> move bullet in front of tree.
What do you need this for? No rationale has been provided and it seems odd to need image points on 3D faces. Suggestions without a clear description will not normally be implemented - please see the suggestion guidelines.
I really need it