Please refer to this forum post for details on the latest suggestion platform.
Similar to Mouse.X(layer) or Touch.X("layerName"), these expressions will convert object coordinates to another layer.
This would be very useful for objects like a cursor sprite, which may be controlled with a gamepad or some other input method. To get its position on any layer we could use simple CursorSprite.X("layer") and CursorSprite.Y("layer") expressions instead of these monstrosities:
CanvasToLayerX("Layer2", LayerToCanvasX(CursorSprite.LayerNumber, CursorSprite.X, CursorSprite.Y), LayerToCanvasY(CursorSprite.LayerNumber, CursorSprite.X, CursorSprite.Y)
CanvasToLayerY("Layer2", LayerToCanvasX(CursorSprite.LayerNumber, CursorSprite.X, CursorSprite.Y), LayerToCanvasY(CursorSprite.LayerNumber, CursorSprite.X, CursorSprite.Y)
Another common example is when a character in a game picks up a coin and it flies towards a coin counter located on a HUD layer with zero parallax. Again, instead of those long expressions converting to canvas and back we could use:
Coin MoveTo CoinsText.X(Coin.layerNumber), CoinsText.Y(Coin.layerNumber)