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Construct 3 suggestions 21H2 - ARCHIVED

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1 VOTE
Categories Debugger
Created by Colin Litchfield
Created on Apr 26, 2022

Have Timers Always Show In Debugger(Whether Active Or Not)

I'm not sure if this would be a possible feature. But, I recently had a lot of trouble trying to troubleshoot a Timer on my Player Object using the Debugger.

The issue being, that the Timer Behavior only shows up in the Debugger window when it is active. It is extreme difficult to catch with a timer that is only 0.25 or 0.5 seconds long.

I ended up setting the timer to 5-10 seconds, to make sure it was even being activated, and was able to find it in the Debugger under the Player Object's values. But even the position of the timer in the list when it was active would move places on the debugger's list of items. Sometimes it was at the top, other times it was at the bottom.

This basically lead to me chasing around the Timer in the Debugger, when it was only active for quarter to half of a second, scrolling around to make sure it was popping up in the list of active values.

Again, I'm not sure if this is a possible feature, or fix. But, it would be amazing to have a Timer always in the Debug list. Then show when it's active, and how much time is left on the timer. Rather than it popping up briefly while it's running.

Thank You!

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