When having lots of objects in a scene like plants, platforms, waterfalls, enemies, etc... and I want a different sound attached on each, and different volume or distance volume, I think it would be an easy way to just add this behavior to them and modify the parameters as needed:
Play at start: Yes/No
Audio file: ExplosionEffect1
Loop: Loop/Play Once
Volume: 0
Min Distance: 100
Max Distance: 300
Tag: ""
This would be very nice for objects that play a sound once when created (which would lead to less events), and for looping environment/ambient sounds like a campfire, waterfall, city noises, etc that fade in/out as the player walks around the world. I hope they consider this even if we can't set min/max distance on a per object basis.