Visual quality customisation. Some devices are lower-end, especially mobile devices. But if you optimise games for those devices, higher end devices will be stuck with a lower quality game, and vice versa. Actions for events toggling vsync, changi...
Add a way to extend or query the editor. Here are some examples: - List projects elements and types - List available ui actions (export project, rename element, etc) and be able to call them. - List editor version and metadata - CRUD functions for...
There are a few things I would love to see in the saving/loading system:1. Check if a save slot exists by name.2. Delete a save slot by name.3. Read save slot data without loading the state. So I can parse the json and read data about the slot to ...
Mobile controller behaviors for all movement behaviors
It is not so easy to build a quality movement controller.As there is an option to use a default movement in keyboard for movement behaviors like 8 directions and platformer, so there should be an option to do it on mobile as well.
Ability to change a sprite's color palette through events
Hello, I've been developing retro-styled games with Construct for a while, and something I really love to see is a way to change the color palette of an object! To clarify what I mean with palettes, for example: 8 and 16-bit games commonly had a f...
Realtime switching of Spritefont Image and Character Set
This is simply what the title says, the ability to change the image used for the Sprite Font on the fly, and to update the Character Set at the same time. I'm not sure if there's a limitation preventing this, but I imagine it working the same way ...
In a recent game, I needed to run some functions when the player finishes a TileMovement move. I had to use IsMoving (inverted) + Trigger once + some other conditions to make it work correctly. A proper On-arrive event would be pretty handy! (simi...
Reason: In the tabs, It's hard to find which one is an event sheet and which one is a layout without clicking them to check. Request: It would be great to see layouts and event sheets with the icons next to the name in the tab like in the Project ...
C3's typewriter text feature is fantastic, but it's lacking some fundamentals that require complicated workarounds. Game styles where text is a big part of the experience, such as visual novels and retro RPGs, would benefit greatly from more contr...