When using multiple speeches, the game needs to know which one triggered On Speech Ended event; so it can tell what to do next. Please add Tags to the SpeechSynthisis, so the user can give a tag to a sentence when it is spoken, and check that tag ...
On an iMac, CMD+mouse scroll gesture causes the zoom level to change in a very sensitive way. As CMD is a common hotkey component for many basic functions (eg. copy/paste, undo, save, etc) the unintended effect is that unless the user takes a spec...
An addition to the polygon actions for Drawing Canvas where like the outline poly draws a line around all the points and connects the last line to the beginning point, Stroke Poly would draw a line without closing the loop.
I find construct 3 to be a great tool for anyone who wants to try out game development, coming from a different field computer studies; I find it extremely useful to create events inside objects to make it more reusable, If this feature doesn't br...
The DrawingCanvas plugin now lacks some basic "canvas context" methods. The most important for me are the arc() and arcTo(). It was available in Construct2, so why not in Construct3?
The current automatic backup is just a simple backup once. He will not create more based on version changes. Imagine, There is a list of Recent Projects similar to the Start Page, It has only one key piece of information: Backup time. 01 2021-08-0...
The precision numeric ordering for 3D objects is fantastic, allow for fine-tuned ordering on the Z axis. But for 2D objects, the Z value is only relative: on top of everything, on the bottom of everything, or above/below something else. Numeric Z ...
Search for all disabled events/actions in all event sheets.
It's pretty straight forward, more than often you leave some actions/events disabled while testing stuff. When you want to do a cleanup on the project it would be nice to have search query that return all disabled events. I usually do it manually ...
Inherit Particles Object movement for spawned particles.
Allow spawned particles to inherit the motion of their parent Particles object. Ideally, make this a percentage setting (0%= current behaviour, 100%= full inheritance). There are many cases where a user would want to keep the particles' alignment ...