I need to get the position of mesh points. Here is what I am trying to do: I want to create sprites with meshes, model them into certain shapes in the editor and apply some slight random offsets to the mesh points in code to provide some random va...
Please add Object.X(layer) and Object.Y(layer) expressions
Similar to Mouse.X(layer) or Touch.X("layerName"), these expressions will convert object coordinates to another layer. This would be very useful for objects like a cursor sprite, which may be controlled with a gamepad or some other input method. T...
Some games would really benefit from an option to cap framerates, either for stylistic purposes or for massive games that aren't performing well on lower-end devices. (Mobile being the worst of course). Sometimes there's only so much optimisation ...
Currently, if an instance object has more than one of the same behaviors(Timer, Tween...), it will very scary to modify in the action event list. I recommend merging them. Add an option to choose which behavior. For example, when I The Sine 'Set e...
So that people with free edition can access what they need for games. Just some minor changes like unlimited effects, being able to change load screen, and maybe like 75 lines of code
The tween behavior already has an awesome tag system that allows using multiple tags.This system would be really useful to have for audio as well (and other features that use tags if the overhead is not too large). For audio it's extremely importa...
The Sprite Shape - Make a new generation of games using Construct 3
A comprehensive description: Since being using Construct 2, it has always been hard for an artist to design good-looking levels using as few objects as possible. Today, with the options offered by Construct3, we are limited on using sprite, tiled ...
I have been trying to improve my already released projects on steam, but the official plugin is extremely limited, being possible only to unlock achievement, collect some user info and activate, check steam overlay. It would be extremely important...
Multiplayer: non obfuscated and commented signalling server
A non obfuscated signalling server with commented code could allow us to more easily modify it, adding features like sending messages to discord, accepting non-multiplayer plugin websockets connections for non-realtime game communication between p...
EleanorjMorel
over 2 years ago
in Plugins
0
Will not implement
Hello there!
I wanted to make a great game with being able to save lots of data in local storage, but here is the thing, you cannot add or subtract from any key or define their initial value, and you cannot choose if it is a string or an in...