Files are great and allow for flexible design. My current project has 10+ files, and each time I add a new file, I have to load it manually. Loading is done by: +1 the counter to total files. Add a new ajax tag variable load the file in a function...
Add tag for Audio Master Node to allow for addition of effects
**Assumption is that there is an Audio Master Node (given there is a set Master Volume) Description: Proposal is to provide a "tag" to enable effects to be placed on the Audio Master Node. This tag could simply be documented in the Audio Plugin ma...
When copying Sprite out cases,Change the pic remote address one of the Sprite
(Load image from URL -- effective),All the Sprite of reproduction has changed。But size of the Sprite has no change(Resize to image size --no effective),C2/C3 So it is with。
Guest
over 2 years ago
in Plugins
1
Will not implement
Multiplayer: Allow host to trigger "On client update" events
Either have it trigger every tick if client is host, or on a similar schedule to peer client updates (up to 30 updates per second). This would allow for one set of input events to be used for both peers and hosts, simplifying and reducing the comp...
Possibility to overwrite standard control on text input
The text input plugin is great but there is a limitation with a few "standard controls / functions". Let's give an exemple, I want to do something when TAB is pressed => won't be detected by any events if a text input is selected. At the same t...
Whilst it's possible to modify meshes using the common "Set mesh point" action, there's not currently a convenient way of accessing the point data of meshes. It is possible to retrieve this information by creating a save file, then processing "Sav...
This idea that was already on the old platform, I'm just reposting it here https://construct3.ideas.aha.io/ideas/C3-I-584 Touch plugin (and Mouse plugin too) desperately needs settings: Don't click through objects Ignore invisible objects Ignore i...
Right now it is impossible to detect which http error happened on AJAX On Error Add an expression that AJAX On CompletedAJAX.LastCode returns 200 AJAX On ErrorAJAX.LastCode returns the http error (can be 403, 404, 500, 501 and so on)
AdvancedRandom support for multiple permutation tables
Permutation tables are useful to generate shuffled items, but some times, the shuffle order needs to be stored for later, i.e. it is needed over the course of the game, and not just during the frame of item generating. The current way is to store ...
It kinda blew my mind to realize these weren't already there. Can we just get the same mirror/rotate tile features that exist in the tilemap editor inside the tilebrush editor? I should not be forced to duplicate and mirror my tiles in-image to do...