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Construct 3 suggestions 21H2 - ARCHIVED

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Behaviors

Showing 52 of 476
1 VOTE

Modify family sprites behavior settings

I want to propouse change the family sprits behavior first settings or default, cause i cant do it. It could be great disable all by default. You can do it one by one but not in the familiy sprite setup. Thanks a lot
Guest over 2 years ago in Behaviors 0
1 VOTE

Pin/child inherit visibility

It would be cool if in addition to X,Y,Angle and Z Elevation you could inherit the pinned to objects current visibility status. This would also be nice in Parent/Child inheritance too.
Guest over 2 years ago in Behaviors 0
1 VOTE

device vibration apk

Hello! I am very interested in being able to implement vibration feature for devices in apk. I have verified that it only works in browser. But when I export to apk there is no result. Would this be possible.
Guest over 2 years ago in Behaviors 0
1 VOTE

Scaleable Tilemap Images

Behavior: Tilemap Problem: The tilemap object image currently cannot be scaled in any way. This is a problem for vector-style tiles which become blurry when imported, even when using increased sampling. Solution: Allow tilemap images to be scalabl...
Guest over 2 years ago in Behaviors 0
1 VOTE

Pick instance by "has joint to"

I would like to pick an instance by checking if it has a physics joint to another object. I'm working on a top down game that has ragdolls in it. I currently "pick by nearest" for my solutions, but sometimes arms are overlapping other arms and it ...
Guest over 2 years ago in Behaviors 0
1 VOTE

Image svg with collission conditional like sprites

When you use a Image SVG and you use a Sprite, this last item can be collision system but the first no. Create the same conditions for the objects with cotain a Image SVG.
Guest over 2 years ago in Behaviors 0
1 VOTE

The initial Angle of the bullet

Added "Initial Angle" property to bullet behavior. Currently, the initial Angle of the bullet's behavior, default is 0°, which means that it is always flying to the right. The Angle of motion must be adjusted manually in the event after creation. ...
Guest almost 3 years ago in Behaviors 2 Already exists
0 VOTE

Behaiviors in Element HTML

An Element HTML is always a new side from the game, could be an access to create new functions in the game. Put all the Behaiviors into a Element HTML. Like Movement, Round and everything. Now you can use it but dont work.
Guest over 1 year ago in Behaviors 0
0 VOTE

Clearing save slots

The ability to remove a specified save slot through the game, and when loading that save slot, starting the game fresh. Removing a slot's save data and after loading the cleared save slot, starting the game as if loading the game from a fresh inst...
Ethan Scott over 1 year ago in Behaviors 0
0 VOTE

Allow Viewport/Layout option for Destroy Outside of Layout

Sometimes on big screens, the viewport is larger than the layout. When the objects are spawned outside the layout, they actually pop-up on the screen ;because the viewport is big and shows parts from outside the layout. The suggestion is to add an...
A A over 1 year ago in Behaviors 0