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Construct 3 suggestions 21H2 - ARCHIVED

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Behaviors

Showing 52 of 476
1 VOTE

Add "is shaking" as a new condition for Scroll To Behaviour

Sometimes you want to trigger shake many times from the logic but doing it only if the previous shake ended. Like we have with tweens or other behaviours. Thanks!
Guest over 1 year ago in Behaviors 0
1 VOTE

Save Behaviour presets with custom properties.

Hey Scirra! The Idea is to make an ability to save behaviours as presets and to use them for different objects and different projects by selecting it from the presets bar. Would be good to copy/paste selected behaviours from one object to another....
Guest over 1 year ago in Behaviors 0
1 VOTE

Behavior that makes only the variables of a sprite Globals

The same as the behavior Persist but that works only for the variables of the sprite and not on it's position and scale. This may help with updates for games: Example: You have an upgrade system for your game with a menu and some sprites pinned to...
Guest almost 2 years ago in Behaviors 0
1 VOTE

Add tagging to MoveTo behavior

This is a simple one: Let us add tags to the MoveTo behavior, so that we can easily detect when a specific MoveTo action has completed. This would be useful in situations in which the same object might have several MoveTo actions depending on the ...
Antti Perälä almost 2 years ago in Behaviors 0
1 VOTE

Platform has wall to Both

Current, the Platform Condition 'Is by wall' the Side method is only left or right. I hope to add 'both' to another way, i can test 2 sides at the same time. I don't need to use 'Or' to add 2 conditions. Platform has wall to LeftOR Platform has wa...
Guest about 2 years ago in Behaviors 1
1 VOTE

Allow Particle objects to interact with other objects (collisions/physics)

I tried using a sprite and a family of sprites as particle object but it didnt work. I tried to let particles fall on a sprite with the Solid behavior or let them slide down slopes etc. It would be very nice if you could physics/collisions for par...
Alexander Spielvogel about 2 years ago in Behaviors 0
1 VOTE

Pin Behavior - Recognize each object as unique

So if I have a number of Sprites (equals) and make each of them spawn another object like a particle, on start of layout, each sprite will spawn it's own particle, but if I add an action for the particles to be Pinned to the object of origin, the ...
Guest about 2 years ago in Behaviors 0
1 VOTE

Action for 8Direction behavior

I would like to request an action for 8Direction behavior. If I add this behavior to a sprite, in the Properties bar I can find "Directions" parameter, and I can choose one from those 4 types. I would like to be able to change them in the event sy...
Claudiu Vulturar over 2 years ago in Behaviors 0
1 VOTE

Turret detect based on Edge, not only Origin

Currently, Turrets measure the distance based on object origin. But if we have a large target and small range (i.e. the range is smaller than the distance from the target's edge to the taget's origin), the object has to overlap the target to reach...
A A over 2 years ago in Behaviors 0
1 VOTE

Platformer - has wall with offset

It would be nice if we could check in the Platformer Behavior if there's a wall with an offset, so we can be a little more forgiving when implementing wall jumps.
Guest over 2 years ago in Behaviors 0