Please add Set Enabled/Disabled or Stop action in Fade behavior
There is currently no way to stop Fade behavior. Most other behaviors have Set Disabled or Stop actions, but there's no such thing in Fade. Example: There a family of texts with Fade enabled by default, but I need to spawn one text without the fad...
Objects follow a path using TimeLines using Move to with Cubic Bezier !
Hi , I would like to be possible to use the moveto: Move along a timeline , with cubic bezier , because it only works in a straight line , and its not usefull only with straight lines. Thanks
The lobbing behavior would cause an item to move up into the air and then be pulled pack down. This can be used to make a character throw an object or it could make arrow programming much easier.
A tag system for pathfinding and moveTo would bring these behaviours in line with some other C3 behaviours that already have them (timers, tween, timelines) and would be particularly useful when trying to determine conditional events. Right now ev...
Since the recent focus is on animation for the construct team, then we might as well do it properly. The mesh feature is needs bones, weight painting, and proper animation- we are getting closer, but we need to rival the usability of Spines skin, ...
Add expression to the Timer behavior: Timer.Progress - The progress of the timer in the range 0-1. Timer.Remainder - Remainder time of seconds of a timer that is running. I know you might want to say, You can do the math yourself if you want, that...
When path is found, it would be handy to easily be able to compare the distance of the path in pixels. Currently there is no expression that allows this, and workarounds have to be managed that involve repeat loops and node counting. This would si...
An option for controlled behaviors to be run on an action instead of naturally running every tick + disabiling dt multiplying.
In construct, behaviors run every frame and are based off of dt to move consistently between differing framerates.
However, when high values, high timescaling, or thin solids are involved, clipping can occur and cause the game to behave in a wa...
Add "is shaking" as a new condition for Scroll To Behaviour
Sometimes you want to trigger shake many times from the logic but doing it only if the previous shake ended. Like we have with tweens or other behaviours. Thanks!
Hey Scirra! The Idea is to make an ability to save behaviours as presets and to use them for different objects and different projects by selecting it from the presets bar. Would be good to copy/paste selected behaviours from one object to another....