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Construct 3 suggestions 21H2 - ARCHIVED

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Behaviors

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7 VOTE

Persist behavior improvement - add more ways to reset objects

Persist is a powerful and useful behavior, but it's not very versatile and only suited for small simple games. In a large project its usability is limited, because there is only one action "Reset persisted objects" and it will reset everything eve...
dop2000 about 2 years ago in Behaviors 3
3 VOTE

Change Behaviors or Modify in a sprite in the page actrions

There are certain behaviors like surrounding the scene or staying inside the scene, that even if you have them active one overlaps the other, but it could be done in the following way. Keep in the scene so that the object does not go out of the sc...
Guest 12 months ago in Behaviors 0
3 VOTE

platform, slide ceiling collision (again)

I had already done this suggestions a day ago, but for some reason it got deleted (overboy had a similar problem in the past). It had some additional votes and a comment :/ When jumping the platform behavior gets stuck on diagonal/sloped solids wh...
Federico C 12 months ago in Behaviors 0
3 VOTE

Add Wall sliding to MoveTo Behaviour like with 8 Direction

Basically what the title sais. Here's the case for it: I have a character sprite with a platform movement attached to it. In adventure games i.e. you have many sequences called "cutscenes" where the characters move and talk by themselves without a...
Guest about 1 year ago in Behaviors 0
5 VOTE

Behavior that arranges all children (for easier UI)

Problem: When creating complicated UI elements, using non-HTML form controls (sprites/9patch...), It's tedious and time consuming to figure out how to arrange and position item dynamically. Solution: We can take advantage of the scene graph/hierar...
armando alonso about 2 years ago in Behaviors 0
1 VOTE

lobbing behavior

The lobbing behavior would cause an item to move up into the air and then be pulled pack down. This can be used to make a character throw an object or it could make arrow programming much easier.
Guest 6 months ago in Behaviors 0
3 VOTE

Overall Velocity for Condition AND ACTIONS (physics)

from this forum thread (with images) Wouldn't it be more practical and logical to have a Set OVERALL Velocity action as well along the Compare Overall Velocity condition? It's possible to simply and beautifully set an action Set Overall Velocity f...
Guest over 1 year ago in Behaviors 0
4 VOTE

AUDIO PIN TO OBJECT

Basically the sound is turned off when the object is destroyed, but only the sound of that object and not all the others with the same tag
Guest about 2 years ago in Behaviors 0
2 VOTE

Ability to set the angle of gravity for bullets

Currently, the bullet behavior allows to set gravity, but has no option to set the angle. Especially for simple games, the option to change the default gravity angle would make things more convenient in several cases: The platform behavior offers ...
Shadownox about 1 year ago in Behaviors 0
2 VOTE

Please add Set Enabled/Disabled or Stop action in Fade behavior

There is currently no way to stop Fade behavior. Most other behaviors have Set Disabled or Stop actions, but there's no such thing in Fade. Example: There a family of texts with Fade enabled by default, but I need to spawn one text without the fad...
dop2000 about 1 year ago in Behaviors 1