C3's typewriter text feature is fantastic, but it's lacking some fundamentals that require complicated workarounds. Game styles where text is a big part of the experience, such as visual novels and retro RPGs, would benefit greatly from more contr...
The problem
Projects can get really big quickly and with so many different objects it can be difficult and frustrating to keep track of which objects have NoSave and which don't. Moreover, in some cases the ones that need to be saved are only a s...
Persist behavior improvement - add more ways to reset objects
Persist is a powerful and useful behavior, but it's not very versatile and only suited for small simple games. In a large project its usability is limited, because there is only one action "Reset persisted objects" and it will reset everything eve...
Change Behaviors or Modify in a sprite in the page actrions
There are certain behaviors like surrounding the scene or staying inside the scene, that even if you have them active one overlaps the other, but it could be done in the following way. Keep in the scene so that the object does not go out of the sc...
I had already done this suggestions a day ago, but for some reason it got deleted (overboy had a similar problem in the past). It had some additional votes and a comment :/ When jumping the platform behavior gets stuck on diagonal/sloped solids wh...
Behavior that arranges all children (for easier UI)
Problem: When creating complicated UI elements, using non-HTML form controls (sprites/9patch...), It's tedious and time consuming to figure out how to arrange and position item dynamically. Solution: We can take advantage of the scene graph/hierar...
Add Wall sliding to MoveTo Behaviour like with 8 Direction
Basically what the title sais. Here's the case for it: I have a character sprite with a platform movement attached to it. In adventure games i.e. you have many sequences called "cutscenes" where the characters move and talk by themselves without a...
Overall Velocity for Condition AND ACTIONS (physics)
from this forum thread (with images) Wouldn't it be more practical and logical to have a Set OVERALL Velocity action as well along the Compare Overall Velocity condition? It's possible to simply and beautifully set an action Set Overall Velocity f...
How its useful? it will helpful to tween object from its absolute or relative state. Suppose I have 2 instance of same sprite in layout. One has 100% scale size and second 50% scale then I want to tween their scale then in tween I will have option...