A setting to stop touch/click propagation to layers
There have been several similar ideas posted on the old platform. Please add a setting to layers (and corresponding System actions/conditions), to allow enabling and disabling touch/click propagation. Currently, when adding any UI elements, we nee...
Tilemap is the only basic object type which doesn't support hierarchy. I assume the reason why it was omitted was, that syncing properties like angle/width/height may not be possible for tilemaps. If this is the case, these checkboxes may be perma...
The center of a bounding box can be calculated with some basic math, but it would be a nice addition to have a "BBoxMid" property to access the middle of a sprite. There are many use cases for a middle point, such as calculating the distance betwe...
Option to hide unused objects in inspector/debug view
I have a ton of objects in my project. But when I'm editing player behavior, I don't need to see a hundred different currently unused objects listed in the the debug view, and it makes scrolling a hassle. A simple button in the inspector to toggle...
ReflextionsDev
almost 3 years ago
in Debugger
3
Shipped
Please include a setting to disable the nag screen that comes up every 2 hours. Or include a setting to adjust the intervals. I already get up to have breaks every 20 minutes, so there is no need for me to nagged like this. It feels like being tre...
alastair jack
about 2 years ago
in Editor
16
Shipped
Fixed Resolution mode for Drawing Canvas TLDR : This would solve the issue of Self-Erasing Drawing Canvas when updated after rescale, making it unusable in a lot of use cases. Fixed Resolution Boolean : Add a boolean property to the Drawing Canvas...
You should add a field for searh in the debug window. That would be fantastic feature to safe time by reducing the time spent on looking for needed object in a big list, when project becomes really big. For example, I have really big project(see 1...
Ictic Step
almost 3 years ago
in Debugger
7
Shipped
Children should be able to inherit Opacity from the parent.
Every time opacity changes in a parent, one must find its children and only then apply the same opacity to every member. It would be way more straight-forward to have this option under "hierarchy". The known edge-case is whether the opacity is fra...