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Construct 3 suggestions 21H2 - ARCHIVED

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Showing 11 of 459

Expressions for effect parameters

There are no options for getting an effect parameter at runtime. I can set them via events, but there is no expression like Sprite.effect("AdjustHSL").parameter(0) to get the currently set effect parameter. So setting an effects parameter to "para...
Wacky Toaster 11 months ago in Effects 0

Customisable visual quality

Visual quality customisation. Some devices are lower-end, especially mobile devices. But if you optimise games for those devices, higher end devices will be stuck with a lower quality game, and vice versa. Actions for events toggling vsync, changi...
Ethan Scott 8 months ago in Effects 0

New "Scrolling" Pixelate Effect (solving the issue of mixing Pixel Perfect & Smoothness for good)

A New "Scrolling" Pixelate Effect The only thing we would need to achieve a nice mix of Pixel Perfect & Smoothness within the same project is a new Pixellate Effect but that would "scroll" accordingly to the Layer's position on the viewport an...
Overboy about 1 year ago in Effects 0

X/Y on radial blur effect

Simply add an X/Y parameter for the effect so the centre of the radial blur can be at a different area on the screen instead of forced central. This would make the effect very useful for a variety of graphical effects such as softening the edge of...
Guest 6 months ago in Effects 0

Ability to change a sprite's color palette through events

Hello, I've been developing retro-styled games with Construct for a while, and something I really love to see is a way to change the color palette of an object! To clarify what I mean with palettes, for example: 8 and 16-bit games commonly had a f...
Luigibonus almost 2 years ago in Effects 2

Bloom Effect

a bloom background and bloom layer effect with following exposed properties: -bloom threshold (at which value the pixels get bloom)-strength/opacity of the bloom-bloom radius (how much the bloom spreads) -optionally bloom color
Federico C over 1 year ago in Effects 2

Vertex shader

We already got mesh feature, so vertex shader option should be made! Maybe as extra feature when mesh is activated.
Guest 7 months ago in Effects 0

Global project/canvas effects

It would be nice to have the option to add global effects, that would render on all layouts with shared parameters. This is mostly useful for brightness/contrast control, or adding greyscale/sepia effect, but I'm sure there are more ways that user...
Guest 8 months ago in Effects 0

color grading or use of LUT

It would be great to have a control of the displayed frame colors by the use of filter based on a LUT. LookUpTables in rendering engines or in a film industry are the perfect example of the idea. A new look of the game would be easily achieved - c...
Tomasz Tekień over 1 year ago in Effects 0

Action for letterbox color change

I suggest an action for the event sheet that will let users dynamically change the color of the letterbox to match their game, layout, or mood etc. Some examples include: A grassy outdoor layout can have a green letterbox An interior layout can ha...
kikiki nununu over 1 year ago in Effects 1