There are no options for getting an effect parameter at runtime. I can set them via events, but there is no expression like Sprite.effect("AdjustHSL").parameter(0) to get the currently set effect parameter. So setting an effects parameter to "para...
When changing a shadow opacity, it makes other shadows overlap. Please make it that shadows have same opacity. You can see in the image below shadows with same opacity overlap and make it darker, please change it thanks.
New "Scrolling" Pixelate Effect (solving the issue of mixing Pixel Perfect & Smoothness for good)
A New "Scrolling" Pixelate Effect The only thing we would need to achieve a nice mix of Pixel Perfect & Smoothness within the same project is a new Pixellate Effect but that would "scroll" accordingly to the Layer's position on the viewport an...
Visual quality customisation. Some devices are lower-end, especially mobile devices. But if you optimise games for those devices, higher end devices will be stuck with a lower quality game, and vice versa. Actions for events toggling vsync, changi...
Ability to change a sprite's color palette through events
Hello, I've been developing retro-styled games with Construct for a while, and something I really love to see is a way to change the color palette of an object! To clarify what I mean with palettes, for example: 8 and 16-bit games commonly had a f...
a bloom background and bloom layer effect with following exposed properties: -bloom threshold (at which value the pixels get bloom)-strength/opacity of the bloom-bloom radius (how much the bloom spreads) -optionally bloom color
Simply add an X/Y parameter for the effect so the centre of the radial blur can be at a different area on the screen instead of forced central. This would make the effect very useful for a variety of graphical effects such as softening the edge of...
I want to propose the ability to attach particle effect objects to 3D Billboards. This would allow you to display 2D particle effects on a vertical plane.
It would be great to have a control of the displayed frame colors by the use of filter based on a LUT. LookUpTables in rendering engines or in a film industry are the perfect example of the idea. A new look of the game would be easily achieved - c...