I have hundreds of instances, and I need to find specific ones. This is -currently-, time consuming. The use case differs from playtest to another, and making a custom picker/highlighter for each case (using code) is time consuming. Please add a f...
Current the Array view is very unintuitive in the Debugger Panel. Especially if you have multidimensional arrays. The simplest example: ................ Array | Set size to (0, 2, 1) ........For "" from 1 to 5: ................ Array | Push back A...
Currently debugger divides the screen horizontally in half. This wastes a lot of screen area and require a lot of scrolling to see things, which does not work well and is irritating when you have to move back an forth. Currently if i have selected...
Thanks r294 for the update!! I have a few suggestions: search box can adds some advanced option: only search for Object type. For example I only want to search for objects of type Sprite. Option to hide system\data object type.(Mouse, Keyboard, Ar...
The current debug panel is, in some ways, somewhat inefficient because not all the useful information is in there. For example, the expression information of plugins and behaviors.You have to do some extra work to print the information I think sho...
The Timeline feature is very nice, but developing with can be difficult. It would be really important to have some basic info regarding the timeline activity available in the debugger. For example, is a certain instance currently playing back on a...
Have Timers Always Show In Debugger(Whether Active Or Not)
I'm not sure if this would be a possible feature. But, I recently had a lot of trouble trying to troubleshoot a Timer on my Player Object using the Debugger. The issue being, that the Timer Behavior only shows up in the Debugger window when it is ...
A comprehensive description: Currently the step button for debugging event sheets after hitting a breakpoint is tied to the game window. It would be a lot more convenient to also have a step button next to the preview button in the editor and a st...
When in debug mode: perhaps a hotkey+click (e.g. alt+right-click?) that open the selected instance's properties in the debug panel.
If multiple objects overlap then perhaps a pop-up with a list to clarify the selection.