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Construct 3 suggestions 21H2 - ARCHIVED

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Behaviors

Showing 52 of 476
3 VOTE

Make a movement type that makes it easier to make trpg games, like fire emblem.

i have been trying to the longest time to figure out how. yet have not. i have found videos of 1 person who has. but they don't say how. so it would be a greatly appreciated addition.
Guest 20 days ago in Behaviors 0
1 VOTE

Proximity sound behaviour so if your close to a sprite it plays the sound rather than the sound playing even if it's off the screen to some

Please add a proximity sound behaviour so if the player sprite is close to let's say a trap sprite you can hear the sound of the trap sprite but if the player sprite is out of range of trap sprite you can't hear the sound of the trap sprite
Guest 13 days ago in Behaviors 0
38 VOTE

Advanced physics behavior with particles like Google Liquidfun library

The need Gives C3 a powerful particle behavior plugin able to give the developers to create liquid or water like effects on desktop or mobile devices. Why we need it Colludium (a well known developer in the C3 community) started to develop a great...
Riccardo Raffo over 1 year ago in Behaviors 1
19 VOTE

Merge the same behavior

Currently, if an instance object has more than one of the same behaviors(Timer, Tween...), it will very scary to modify in the action event list. I recommend merging them. Add an option to choose which behavior. For example, when I The Sine 'Set e...
Guest about 2 years ago in Behaviors 3
15 VOTE

Audio Behavior

When having lots of objects in a scene like plants, platforms, waterfalls, enemies, etc... and I want a different sound attached on each, and different volume or distance volume, I think it would be an easy way to just add this behavior to them an...
Claudiu Vulturar over 2 years ago in Behaviors 2
13 VOTE

Add the `Is ignoring` condition

Currently, only exists the ' Start/Stop ignoring user input ', It is very helpful in many times. However, when I want to judge whether it is user input is ignoring , I have to add an extra variable to judge, which is very tedious. A simple example...
Guest about 2 years ago in Behaviors 0
9 VOTE

prewarm/preprocess particles

Often you want to create particles emitters with the particles already spawned and after one cycle. This is useful in for example: it should be heavily snowing in the level. Without prewarming the level would always start without snow and only slo...
Federico C over 1 year ago in Behaviors 1
13 VOTE

On Collision Exit

Same thing as On Collision Enter event, but for the Exit.
Fe Angelo over 2 years ago in Behaviors 0
6 VOTE

Mobile controller behaviors for all movement behaviors

It is not so easy to build a quality movement controller.As there is an option to use a default movement in keyboard for movement behaviors like 8 directions and platformer, so there should be an option to do it on mobile as well.
Dany Maor over 1 year ago in Behaviors 0
10 VOTE

TileMovement: On-Arrive event

In a recent game, I needed to run some functions when the player finishes a TileMovement move. I had to use IsMoving (inverted) + Trigger once + some other conditions to make it work correctly. A proper On-arrive event would be pretty handy! (simi...
Guest over 2 years ago in Behaviors 0