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Construct 3 suggestions 21H2 - ARCHIVED

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Behaviors

Showing 52 of 476
1 VOTE

Proximity sound behaviour so if your close to a sprite it plays the sound rather than the sound playing even if it's off the screen to some

Please add a proximity sound behaviour so if the player sprite is close to let's say a trap sprite you can hear the sound of the trap sprite but if the player sprite is out of range of trap sprite you can't hear the sound of the trap sprite
Guest 14 days ago in Behaviors 0
3 VOTE

Make a movement type that makes it easier to make trpg games, like fire emblem.

i have been trying to the longest time to figure out how. yet have not. i have found videos of 1 person who has. but they don't say how. so it would be a greatly appreciated addition.
Guest 21 days ago in Behaviors 0
1 VOTE

lobbing behavior

The lobbing behavior would cause an item to move up into the air and then be pulled pack down. This can be used to make a character throw an object or it could make arrow programming much easier.
Guest about 1 year ago in Behaviors 0
1 VOTE

Mesh animation like spine

Since the recent focus is on animation for the construct team, then we might as well do it properly. The mesh feature is needs bones, weight painting, and proper animation- we are getting closer, but we need to rival the usability of Spines skin, ...
Bo Michelsen over 1 year ago in Behaviors 0
0 VOTE

Behaiviors in Element HTML

An Element HTML is always a new side from the game, could be an access to create new functions in the game. Put all the Behaiviors into a Element HTML. Like Movement, Round and everything. Now you can use it but dont work.
Guest over 1 year ago in Behaviors 0
1 VOTE

Timer behavior support 'Progress' expression

Add expression to the Timer behavior: Timer.Progress - The progress of the timer in the range 0-1. Timer.Remainder - Remainder time of seconds of a timer that is running. I know you might want to say, You can do the math yourself if you want, that...
XHXIAIEIN over 1 year ago in Behaviors 0
1 VOTE

add expression - pathfinding.pathDistance

When path is found, it would be handy to easily be able to compare the distance of the path in pixels. Currently there is no expression that allows this, and workarounds have to be managed that involve repeat loops and node counting. This would si...
Luke Webster over 1 year ago in Behaviors 0
3 VOTE

Change Behaviors or Modify in a sprite in the page actrions

There are certain behaviors like surrounding the scene or staying inside the scene, that even if you have them active one overlaps the other, but it could be done in the following way. Keep in the scene so that the object does not go out of the sc...
Guest over 1 year ago in Behaviors 0
3 VOTE

platform, slide ceiling collision (again)

I had already done this suggestions a day ago, but for some reason it got deleted (overboy had a similar problem in the past). It had some additional votes and a comment :/ When jumping the platform behavior gets stuck on diagonal/sloped solids wh...
Federico C over 1 year ago in Behaviors 0
1 VOTE

An option for controlled behaviors to be run on an action instead of naturally running every tick + disabiling dt multiplying.

In construct, behaviors run every frame and are based off of dt to move consistently between differing framerates. However, when high values, high timescaling, or thin solids are involved, clipping can occur and cause the game to behave in a wa...
Guest over 1 year ago in Behaviors 0