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Construct 3 suggestions 21H2 - ARCHIVED

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Behaviors

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32 VOTE

Advanced physics behavior with particles like Google Liquidfun library

The need Gives C3 a powerful particle behavior plugin able to give the developers to create liquid or water like effects on desktop or mobile devices. Why we need it Colludium (a well known developer in the C3 community) started to develop a great...
Riccardo Raffo 8 months ago in Behaviors 1
19 VOTE

Merge the same behavior

Currently, if an instance object has more than one of the same behaviors(Timer, Tween...), it will very scary to modify in the action event list. I recommend merging them. Add an option to choose which behavior. For example, when I The Sine 'Set e...
Guest over 1 year ago in Behaviors 3
9 VOTE

prewarm/preprocess particles

Often you want to create particles emitters with the particles already spawned and after one cycle. This is useful in for example: it should be heavily snowing in the level. Without prewarming the level would always start without snow and only slo...
Federico C 9 months ago in Behaviors 1
13 VOTE

Add the `Is ignoring` condition

Currently, only exists the ' Start/Stop ignoring user input ', It is very helpful in many times. However, when I want to judge whether it is user input is ignoring , I have to add an extra variable to judge, which is very tedious. A simple example...
Guest over 1 year ago in Behaviors 0
15 VOTE

Audio Behavior

When having lots of objects in a scene like plants, platforms, waterfalls, enemies, etc... and I want a different sound attached on each, and different volume or distance volume, I think it would be an easy way to just add this behavior to them an...
Claudiu Vulturar over 1 year ago in Behaviors 2
6 VOTE

Mobile controller behaviors for all movement behaviors

It is not so easy to build a quality movement controller.As there is an option to use a default movement in keyboard for movement behaviors like 8 directions and platformer, so there should be an option to do it on mobile as well.
Dany Maor 9 months ago in Behaviors 0
13 VOTE

On Collision Exit

Same thing as On Collision Enter event, but for the Exit.
Fe Angelo over 1 year ago in Behaviors 0
1 VOTE

lobbing behavior

The lobbing behavior would cause an item to move up into the air and then be pulled pack down. This can be used to make a character throw an object or it could make arrow programming much easier.
Guest 2 months ago in Behaviors 0
10 VOTE

Upgraded Typewriter Text

C3's typewriter text feature is fantastic, but it's lacking some fundamentals that require complicated workarounds. Game styles where text is a big part of the experience, such as visual novels and retro RPGs, would benefit greatly from more contr...
Guest almost 2 years ago in Behaviors 3
9 VOTE

Save plugin (opposite of NoSave plugin)

The problem Projects can get really big quickly and with so many different objects it can be difficult and frustrating to keep track of which objects have NoSave and which don't. Moreover, in some cases the ones that need to be saved are only a s...
NicotineLL almost 2 years ago in Behaviors 0