Make a movement type that makes it easier to make trpg games, like fire emblem.
i have been trying to the longest time to figure out how. yet have not. i have found videos of 1 person who has. but they don't say how. so it would be a greatly appreciated addition.
Proximity sound behaviour so if your close to a sprite it plays the sound rather than the sound playing even if it's off the screen to some
Please add a proximity sound behaviour so if the player sprite is close to let's say a trap sprite you can hear the sound of the trap sprite but if the player sprite is out of range of trap sprite you can't hear the sound of the trap sprite
Advanced physics behavior with particles like Google Liquidfun library
The need Gives C3 a powerful particle behavior plugin able to give the developers to create liquid or water like effects on desktop or mobile devices. Why we need it Colludium (a well known developer in the C3 community) started to develop a great...
Currently, if an instance object has more than one of the same behaviors(Timer, Tween...), it will very scary to modify in the action event list. I recommend merging them. Add an option to choose which behavior. For example, when I The Sine 'Set e...
When having lots of objects in a scene like plants, platforms, waterfalls, enemies, etc... and I want a different sound attached on each, and different volume or distance volume, I think it would be an easy way to just add this behavior to them an...
Currently, only exists the ' Start/Stop ignoring user input ', It is very helpful in many times. However, when I want to judge whether it is user input is ignoring , I have to add an extra variable to judge, which is very tedious. A simple example...
Often you want to create particles emitters with the particles already spawned and after one cycle. This is useful in for example: it should be heavily snowing in the level. Without prewarming the level would always start without snow and only slo...
Mobile controller behaviors for all movement behaviors
It is not so easy to build a quality movement controller.As there is an option to use a default movement in keyboard for movement behaviors like 8 directions and platformer, so there should be an option to do it on mobile as well.
In a recent game, I needed to run some functions when the player finishes a TileMovement move. I had to use IsMoving (inverted) + Trigger once + some other conditions to make it work correctly. A proper On-arrive event would be pretty handy! (simi...